Outputs and Results
CINE has three main project objectives
- to protect, develop and promote natural and cultural heritage
- to improve accessibility to valuable heritage information
- to strengthen identities of remote areas by knowledge transfer.
These objectives are aligned to the following project results:
CINE explores the social, economic and political role of heritage within remote and sparsely populated areas. Participating museums embrace their responsibility to raise awareness for the local landscape and its natural and cultural heritage, in order to protect and enable sustainable environmental management. Museums play a stronger part in offering on-site specific heritage data to communities, authorities and visitors.
CINE develops and shares best practice for the sector to shape environmental policies and to expand the capacity for regional entrepreneurship. We build partnerships with local, regional and national authorities and policy makers, to steer the protection of natural and cultural heritage.
CINE uses existing and develops new technologies to gather and disseminate information accessible to a wider public and share knowledge with other SMEs within the creative and tourism industries. We recognise the importance of building ICT competences in the institutions to facilitate the collection and dissemination of heritage information from and to communities, authorities and end users/visitors.
During the CINE project we will be developing a suite of different toolkits which enable us to share information more widely. Additionally, we want to build informative, fun applications for tourists that invite them to spend more time at a destination, encouraging slow travel.
A CINE Data Management Toolkit (CINE GATE) provide us with a repository for heritage data at the early stages of the project. This will then enable us to store, manage and curate the content and make it accessible to our stakeholders. It is important to us that this toolkit adheres to national standards and is compatible with large databases such as Europeana. St Andrews University are leading on the development of this toolkit.
The Sit-sim Editor is for heritage professionals working with multimedia companies who wish to create easy to use augmented reality applications by layering information and animations onto outdoor landscapes. Oslo University have developed this toolkit, and it is now available on CINE GATE.
A generic Climate Change Application will help people in the NPA region visualise the effects of climate change throughout time - past, present and future. The application will be able to display changes in vegetation and sea levels on location in any landscape in the past and future. This toolkit will be developed by Oslo University in close collaboration with all national partners who will help to gain access to relevant national climate change datasets.
The Digitourist is a tool to create real-time digital tours to provide a virtual travel experience. While a tour guide is situated at a remote site, equipped with 3D video cameras, a group of people are sitting in a venue. The audience can see the site through immersive goggles and follow the tour-guide via a live link. The Digitourist tool can also be used for the protection of vulnerable sites that cannot accommodate many visitors. It offers a carbon-free solution to global travel without losing the real-time experience of exploring a place far away from home. This toolkit is being developed in collaboration between Timespan and St Andrews University.
Output: Case Study Development
Three of our case studies concern outdoor sites of historic importance which have been excavated. Archaeological finds, research and existing resources provide us with rich datasets which we want to make more accessible. Aim is to visualise the past of these sites through digital means.
Case Study 1: Vágar
Situated at Kabelvåg, Lofoten, Norway, this site was one of the most important economic centres in Norway in medieval times. The fishing town of Vágar was a buzzing centre of trade and craftsmanship. Here we use animations and augmented reality simulations to bring the past back to life via a situated simulation. Museum Nord is leading on this case study in collaboration with Oslo University and Aurora Borealis Multimedia.
Case Study 2: Strath of Kildonan
Digital representations of the Strath of Kildonan and Helmsdale in North Scotland are focussed on different research periods from Iron Age brochs and cairns to round houses, long houses and medieval castles. The models will be developed in collaboration with the community, conducting historical research, being involved in digital modelling and curated interpretation. This case study is led by Timespan in collaboration with St Andrews University.
Case Study 3: Skriðuklaustur
This case study explores and makes visible the heritage network of the 16th-century monastery at Skriðuklaustur in Fljotsdalur Valley, East Iceland. A recent excavation has uncovered facts that show that the monastery served also as a local hospital. Gunnarsstofnun leads the case study of advance mapping and gamification with help from Locatify and St Andrews University and in collaboration with associated partners, the Wilderness Center, the National Heritage Agency, Fljotsdalshreppur Municipality and Vatnajökull National Park.
Case Study 4: Killybegs
The final case study conducted in the small town of Killybegs in Donegal, Ireland explores models of community co-production. Donegal County Museum and University of Ulster will be exploring what value communities place on their heritage and how this can be brought to a wider public though new means of interpreting the past.
All case studies will be tested and developed will all project partners, enabling valuable knowledge transfer and transnational project collaboration.
Output: Best Practice Guidelines
Following on from the development of the case studies and the digital tools, we will produce best practice guidelines for the sectors and for anyone else who is interested.
The guidance to be developed will focus on the following topics
- the social role of the contemporary museum/heritage centre in a world affected by climate change
- community co-production methodologies
- use of digital tools for tourism and education
- environmental policy recommendations for slow and sustainable tourism, and the value of local heritage sites for planning
- virtual museums without walls including data and collection management