Workshops

Workshops give delegates a practical, hands-on opportunity to explore the themes of the conference.  We will divide into small groups and take time to try out tools, techniques and ideas, reflect on our practice, and imagine our future digital projects.

Get a taste of our workshops below, and check back for more soon.

Theme 1: Reviewing curatorial practice in light of the advances in digital technologies

In this eye-opening workshop, Locatify’s Chief Technology Officer, Leifur Bjorn Bjornsson, will share a thought provoking demonstration of the latest indoor location technology, showcasing accuracy and digital experiences previously not possible in the indoor space. The Icelandic software developers have a proven track record with location based tourism and educational museum installations. In this workshop, you will see the most precise indoor location technology in action, which has 20 cm accuracy with Ultra WideBand (UWB), learn about the installation process, how to engage museum visitors through thoughtful audio guides, augmented reality and treasure hunt games, and hopefully leave inspired knowing what can be achieved through the latest technology in applications for museums.

Mobile and immersive technologies are becoming more capable and widespread each year. At the same time digital literacies developed through using computers, playing games and using phones are commonplace. This provides the backdrop which enables the use of mobile and immersive technologies as tools for community engagement with cultural heritage. Virtual and augmented reality can enable immersive engagement with cultural and natural heritage by stimulating interest in long lost and often hard to imagine locations in visually creative ways. Commodity headsets, mobile phones, and PCs can now deliver these immersive experiences on budgets, appealing to heritage organisations.

In this workshop, Dr Alan Miller, University of St Andrews, will lead participants through modes of interaction with digital representations of the past. We will draw upon the experience of CINE and related projects in developing both digital infrastructures which support the collection, archive and curation digital media and resources in support of community and digital outputs supporting different modes of interaction. We will look at how immersive and mobile media can be integrated with more established media types to support communities in constructing narratives within the context of co-production.

This workshop will discuss: Opportunities for supporting intergenerational dialogue about heritage Digital support and infrastructure for the creation of virtual museums Workflows and practices for creating digital heritage Experiences in evaluating digital representations of heritage within exhibits and exhibitions. Opportunities and challenges for supporting future community engagement with heritage.

The topic will be introduced by short contributions from a panel of experts including archaeologists, historians, museologists, digital artists, system engineers. Opportunity for participants to share their own experience. Hands on demonstrations of various platforms for immersive engagement, such as Oculus Rift, Oculus Quest, Oculus Go, HTC Vive, mobile phones and tablets. Participants of this workshop will gain experience in the challenges and opportunities that immersive technologies contribute towards community engagement for cultural heritage.

Theme 2: The digital possibilities for data care and collection care in museums

We are all used to caring for our "real life" collections, making sure our unique and special objects can be a source of enjoyment and inspiration in the future - but what about our digital collections?  Anjanesh Babu, University of Oxford, will lead participants in consideration of how to care for your digital data and collections.

Theme 3: Power and expectations. What is successful co-production?

Cultural organisations today are challenged to connect with our public and to be more relevant in contemporary life. One way we can do this is by inviting people to actively engage as participants, not passive consumers through the implementation of participatory practice. Participatory Practice breaks down the barriers between an organisation and its audience; enables a wide range of people play an active role in the organisation; insures our relevance in today’s world and invigorates our practice. BUT it is hard work and forces us to be more open and attentive to others. With coproduction, community members work together with staff members from the beginning to define a project’s goals and to generate a program or exhibit based on community interests. In this workshop, Guy Barriscale of Donegal County Museum will ask the question “why should we coproduce?”; will look at the challenges of co-production and will explore some examples of coproduced projects. Participants will be challenged to examine their own participatory practice and to explore possibilities of coproduced projects within their own organisation and communities.